9 Changes I Want to See in the Wii U Zelda

I live and breathe Zelda. It’s no secret. I’m not ashamed. I write fan fictions. I spend hours theorizing over timeline possibilities. And I immerse myself in each and every title in the series as deeply as possible. You’re starting to get weirded out, but stay with me.

Last year, I wrote an article about suggestions I had for Skyward Sword. Much to my surprise, Nintendo incorporated very few of them. Somehow, the game still managed to be a great success, blending sharp motion gameplay with an intriguing story and a thing I like to call Zelda magic.

With the new Zelda game being worked on for the Wii U, I think it’s time for another round of ideas and speculation. Shigeru Miyamoto has said that Skyward Sword is the “last Zelda of its kind,” suggesting that series is in for an overhaul. Here are some changes I would like to see that would radically change the formula, take advantage of the tablet functionality, and yet stay true to the Zelda spirit. Continue reading “9 Changes I Want to See in the Wii U Zelda”

Review: The Legend of Zelda: Skyward Sword

During some of the buzz leading up to last week’s release of The Legend of Zelda: Skyward Sword, a few gaming outlets dared to wonder the impossible: Could Skyward Sword be better than Ocarina of Time?

At first, I’m sure a few people found that idea to be outlandish. OoT is held up as the gold standard in gaming, after all; it received a litany of awards and perfect 10s when it came out more than a decade ago, and introduced the Z-targeting system found in hundreds of games today. And now this upstart game on a dying console was supposed to supplant what some would call the best game ever?

Well, believe the hype, folks. Skyward Sword is the best Zelda game ever made. Continue reading “Review: The Legend of Zelda: Skyward Sword”