Chris: In years past, I’ve looked at E3 as having the potential to be the biggest day of the year for video games. It’s like Christmas, right? But that road only led to disappointment, especially the last couple years. I’m … Continue reading Chris and Shaun Review E3: Microsoft
Yes. Straight from E3, The Xbox One is 500 dollars. Many have immediately vented their anger at Microsoft for the crazy price tag. A smaller amount have been quick to point out that it’s still 100 dollars cheaper than the … Continue reading E3 2013 – Xbox One $500 Price Shows Microsoft is Out of Touch
This column originally ran on October 15, 2009. The Halo series recently went back to its roots with the release of Halo 3: ODST (which Shaun reviewed a couple weeks ago). As such, Checkpoint takes a look back at the … Continue reading Checkpoint: Halo
According to reports, Dead Space 4 has been killed harder than a necromorph baby on the wrong side of a Ripper blade. Due to Dead Space 3 sales not reaching expectations EA’s (which are apparently five million, for some reason … Continue reading Dead Space 4 Cancelled
We are going to blow the hell out of those dumb bugs until we don’t have anything left to shoot ’em with! And then, we are going to strangle them with their own guts! This is the list of At … Continue reading ATB’s Best Games Ever: (14) Halo
Halo 4 is a great game. Some might claim that it’s one of the best shooters to be made in years or that it’s revolutionary for the genre… I don’t know if I’d go so far to say that. But … Continue reading The New Voice of Halo
Frequent show contributor and At the Buzzer movie review Gary Sundt and I are working on a few scripts to break our way into Hollywood (admittedly, Gary is doing a better job than I). I need this to happen, because right now I feel like I’m the only person on the planet who knows how to write a good ending.
Good endings aren’t hard. All you need to do is find the right blend of the ENDING TRIFECTA (patented by me). The ending trifecta is composed of resolution, satisfaction, and artistic closure. Like the perfect recipe, you need a little of each to really have a great ending. If you resolve everything by explaining what happens to every character, but the resolution is that every character is killed in a horrible fashion, this satisfies the resolution and artistic closure of your ending, but offers no fan satisfaction (unless the fans hated your characters). Likewise, if you attempt to satisfy your fans by offering a cookie cutter happy ending, you might sacrifice true character and event resolution, as well as the final exploration of your artistic themes.
It’s a tough balance. Except it’s not. Watch me cover some universally maligned endings and demonstrate how they easily could have been made better. Continue reading “Watch Me Make Endings Better (Spoilers)”