There’s never been much of a debate between 2D and 3D fighting games for me. I was a Street Fighter kid from the start.
My grandparents had an NES when I was little, so I got some playing time in with Mario 3, Dr. Mario, Chip ‘n’ Dale Rescue Rangers, Metroid and all the classics. But when the Super Nintendo came out and my dad picked one up, Street Fighter II was the first game I had for it — not Super Mario World like 95% of the rest of America.
SF II was interesting for a few reasons. It’s what got me started on the chess-like nature of fighting games. It was also the genesis (see what I did there?) for my love of video game music, as I would let some of the great stage themes play in the background while I worked on other things. Ryu, Ken, Guile and later Cammy’s stages became the accompanying soundtrack for life.
Why does all of this matter? Because Street Fighter x Tekken incorporates a long-standing 3D franchise into my 2D wheelhouse, and that’s just the way I like it. Continue reading “Review: Street Fighter x Tekken”