Why Wind Waker is My Favorite Zelda Game

In continuation from last time, I’ve realized that Wind Waker is my new favorite Zelda game in the series. Wind Waker is nostalgic game I remember constantly playing, to the point where my memories of spending time with people are virtually nonexistent. Which probably isn’t a good thing.

Regardless, so much of the time I played Wind Waker just to immerse myself in the colorful, bright fantasy world. It was easy to lose track of my goal to beat the game quickly and instead get sucked up in the iconic art style. To this day the game continues to blow me away with its aesthetically pleasing graphics and how well it’s aged. The game was released a decade ago, and yet it still looks incredible even with the advances the video game industry has made over the years.

Wind Waker Zelda

Playing through Wind Waker HD on the Wii U recently has reinforced just how great a game it is. It’s new, exciting, and an aesthetically pleasing game to look at, and its art style reinforces the escapism of the fantasy world the player explores. The imaginative world and colorful cast of characters offset just how dark the story is, and I think that’s what I love about it the most. Wind Waker’s placement in the Zelda timeline indicates that it got pretty messed up, but I was never aware of how bad the situation was as a kid. The tones clash with the story, and much like Majora’s Mask, it makes for a unique experience. Not only is it a wonderful game visually, but those visuals even help to enhance the story and the experience for the player no matter their age.

As a kid starting to play video games, Wind Waker was the perfect introduction to the Zelda series, and it’s the game I remember playing most often growing up. It was fun yet challenging, charming yet serious, and all around a perfect game that I never got tired of. It’s become such a huge part of my childhood, and the fact that it continues to garner positive attention over the years is indicative of just how amazing it is. It may not have Twilight Princess’s realism, but it looks so much better and more distinct because of its unique and gorgeous art style. For all of these reasons, Wind Waker has sailed to the top as my favorite Zelda game, and I doubt that’s going to change anytime soon.

4 thoughts on “Why Wind Waker is My Favorite Zelda Game

  1. I always enjoyed the game, yet the very large distance you cross in the ocean(even with the double speed sail in HD) is far too much for travel that doesn’t feel very “fun”, could be the fact that you don’t move the boat as fluidly as say Epona.

    1. I enjoyed the sailing. It really emphasizes how large the world is, and I don’t think a lot of the other games were able to capture that vastness as expertly as Wind Waker. It’s a unique transportation method that I have a lot of fun with, especially since I would get easily distracted and go searching the ocean for treasure all the time.

      1. Large is meaningless when it feels empty, sure there were small distractions on the way but the experience of sailing and just leaving the controller when travelling between islands even WITH the teleport song is a very real one. Skyward Sword had a similar issue, big it was, focused and content filled it wasn’t.

        1. I didn’t actually mind the longer bouts of sailing in the game. I think the reason why it works is because the world’s population in Wind Waker is supposed to be small. Not every island is intended to be inhabited because the population is simply the remnant’s of the survivors from Hyrule who were tasked to escape by the goddesses. Again, I don’t actually mind the fact that it feels “empty”. There always some form of exploration on every island, and that keeps it fun for me.

          I don’t remember a lot of Skyward Sword (it’s been a long time since I played it), but from what I do remember, I found that there was always something to do, some location to explore. It didn’t feel empty to me because I was always scouring the world for treasure or pursuing side quests. I’ve always enjoyed exploration in video games, so I don’t really get bothered by the length of time or content. I find ways to fill in the gaps.

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